Guns Girls Lawyers Dollars
Arms Dealer Edition

Version 1.08

U S E R ..G U I D E
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1. Overview

2.
Game Missions
2.1. Mission Objective (goal)
- - 2.1.1. Make profit
- - 2.1.2.
Quick profit
- - 2.1.3.
Find and destroy
- - 2.1.4.
Find and rescue
2.2. Time
2.3.
Cash
2.4.
Company Units
2.5.
Company Stations

3. Main (Map) Screen
3.1. Map Legend
3.2.
Map Modes
3.3.
Company Stations
3.4.
Country Status
3.5.
Marker (yellow circle)
3.6.
Current Country Attributes
3.7.
Company Units Label
3.8.
Main Buttons
3.9.
Free cargo and Maximum cargo label
3.10.
Speed

4. Units
4.1. Unit Type
4.2.
Unit Strength
4.3.
Unit Experience

5. Combat
5.1. Deploying units from deploy zone to the combat field
5.2.
Type of Combat
5.3.
Unit Strength in Combat
5.4.
Combat Movement
5.5.
Combat Target
5.6.
Combat Turn
5.7.
Conversion

6. Country Market Screen (Buy and Sell)
6.1. Country Market Window
6.2.
Item Rank (0* - 3*)
6.3.
Price
6.4.
Weight
6.5.
Currently marked item attributes
6.6.
Cargo Load Window
6.7.
World Market Window
6.8.
Buy (Buy 5) Button
6.9.
Buy for Company Forces Button

7. Statistics Screen
7.1. ICC - Initial Company Capital
7.2.
Company Cash
7.3.
Company Cargo Value
7.4.
Company Stations Value
7.5.
Company Units Value
7.6.
Profit

 


1. Overview

GGLD is a business strategy game. Your main objective is to build world business empire as an arms dealer.

Your company consists of President (you), Company Stations ( established around the world to give you various information and earn profit) and Company Units (Escort Units that travel with president; Station Units which protect company stations) .

Generally, your basic task is to travel around the world, buy and sell goods (weapons and mercenaries), hire units for company protection and establish company stations.

The world isn't a peaceful place. Countries can have various status: war, political instability, civil war, cold war and sanctions. This is not bad for arms trade business, and you should consider country political situation in order to find best place to buy or sell goods.

Naturally, arms trade business is not so popular in some countries. Map View Button "Company Status" can give you some information regarding country hospitality (which can be Ally, Neutral and State Enemy). Expect you won't be welcome in states where your company status is "State Enemy".

Your basic transportation will be company cargo plane. President, your escort units and your cargo load are placed in cargo plane (all escort units except airplane units; they fly beside your cargo planes as an air protection).
So you must be careful in choosing your company units and your goods in order to comply with free cargo space in your cargo plane. Free cargo space can be increased by buying additional cargo planes.

Time is important factor. Flight from country to country takes time. Your flight speed will be the speed of your SLOWEST cargo plane.

For less successful businessmen there is always an alternative: robbing the banks. Don't except that country where your action takes place loves that; your company status there will be decreased.


2. Game Missions

Each game mission has different parameters:

2.1.
Mission objective (goal)
In each mission you have to accomplish some task (objective). If you do this in a given time-frame, you'll be the winner.

Type of mission objectives:

  Mission objective Description Note:
2.1.1. Make Profit Make maximum profit in N days  
2.1.2. Quick Profit Make profit of x.xxx.xxx $ as soon as possible No time-frame
2.1.3. Find and Destroy Eliminate enemy group X in N days.  
2.1.4. Find and Rescue Find and rescue X in N days  

* N - Number of days
**X - person or enemy group
***x.xxx.xxx $ - amount of money defined by mission.

2.1.1. Make Profit
Your task is to earn as much money as you can, in a given number of days. Game ends at the midnight of day N.
Be aware that program counts YOUR PROFIT, not cash. (See 7.6. Profit)

2.1.2. Quick Profit
You must make PROFIT of x.xxx.xxx $ as fast as you can. In this mission type you are not limited by time. Game ends when your profit reaches x.xxx.xxx $. Game score will be based on time you've spent. Less time - better score.

2.1.3. Find and Destroy
Mission objective is to find and eliminate human target in a given number of days. Usually, the target is a criminal or agent, who travels from country to country around the world (or particular continent), together with his escort units.
You will travel from country to country in hope to meet the target. On your way, you can trade goods, buy new units and establish company stations.
When you land in the country where target is currently located, combat screen will appear, and you'll get a chance to confront the target and his escort.
Your company stations will be of great importance in this type of mission because stations have 2 major functions:
Station Intelligence Function:
- Stations will INFORM you if the target enters into country ( where your station is).
- Depot and Base Station types have ability to track target movement in the NEIBGHOR countries too. (For example, your company base in USA will inform you if target enters/exits Mexico or Canada)
- All these information you'll see at the bottom of the End of Day Report.

Station Combat Function
- Your company station units automatically attack the enemy target, if target enters into country (country where station is located).
- This is why is so important to wisely manage your forces between your escort and your station units.

2.1.4. Find and Rescue
This mission type is very similar to previous mission type (find and destroy). Enemy group with hostage travels around the world and your task is to find them.

Major difference is that you are here trying to rescue (not eliminate) some person (target) who is been kidnapped by enemy group. So, when finally found and attack enemy group, your task is to eliminate all units in that group and to reach target. When you manage to reach the target, you'll be the winner.


2.2.
Time
Mission objective must be accomplished within some time frame (except "Quick profit" mission type, where you have unlimited time till you reach given profit.

2.3.
Cash
In each mission you'll get some amount of US$, just for easy start.

2.4.
Company units
At the mission start, you already have some company units for protection and attack. You will also have one or more cargo planes. As a company president, you, your company forces and your trade goods will travel around the world in these cargo planes. Your flight speed will be the speed of your SLOWEST cargo plane.


2.5.
Company Stations
Initially you'll have a company stations in some countries. Company Station makes profit for you every day, informs about prices in country and refers about movement of a enemy groups.


3. MAIN (MAP) SCREEN

Map screen is games main screen. This is your command center where you plan and execute travels around the world. It can be displayed as a world or a continent map mode.

3.1. Map Legend
When map is in "Normal" or "Detail" mode, it displays a political status of each country:

  Country Status Description
  - Normal Peace in country
  - Disorder Political disorder in country
  - Civil War Civil war in country
  - Sanctions Country is under sanctions performed by some major country
  - Cold War Tension between two countries
  - War War between two countries


When map is in "My Status" mode, it displays company status in country:

  Company Status in country Description
  - State Enemy You are not welcome in this country. Country will try to stop you entering by air, army or urban attacks. Your company station in this country will be attacked also.
  - Neutral Sometimes, country will deny you to enter its territory
  - Ally Generally, you are welcome in this country.


3.2.
Map Modes
- Normal
- Detail (only in continent map view)
- My Status

3.3.
Company Stations
White star on blue field represents your company station. In an example above, you have company stations in Sweden and Spain.

3.4.
Country Status
Each country has 3 attributes :
- Country level
- Country Political status
- Your company status in country


3.5.
Marker (yellow circle)
Marker represents your current location.

3.6.
Current Country Attributes


3.7.
Company Units Label
Here you can see your escort company units (escort units are your units that travel with you). Another type of units are station units; these units are located in company stations. You can reach them by visiting your stations.

3.8.
Main Buttons
- Country market button
- Establish station button (or visit station if you already have station in country)
- View all company stations
- View company forces
- Rob the bank button

3.9.
Free Cargo and Maximum Cargo Label
Maximum Cargo amount is capacity of your ALL cargo planes. If you have 1 Boeing 737 plane, your maximum cargo will be 10 Tons. If you have 3 Boeing 737 planes, maximum cargo will be 3x2 T = 6 Tons.

Free Cargo amount represents free cargo space left in your cargo planes AFTER loading goods you’ve bought, PLUS weight of your escort units (because they travel with you), plus weight of you as company president.

Aircraft escort units don’t count here because planes flight along your cargo plane as protection.

3.10.
Speed
Cruising speed during your flight between countries around the world will be speed your SLOWEST cargo plane. You can check speed of your cargo plane(s) in Company Forces Screen.


4. Units

Every country market offers goods (weapons, mercenaries ) for sale. You can BUY these items and later sale in another country, or you can buy/hire these weapons as a company units ( BUY FOR COMPANY FORCES Button)

When you buy for company forces, the acquired unit automatically becomes your escort unit (which means that unit travels with you).
You can later transfer escort unit to the company station. Unit stays in station and becomes station unit, frees some cargo space and protects station.

Each unit has the following attributes:

4.1.
Unit Type

Type Type Name Note
Human units Bodyguard  
  Criminal  
  Police  
  Special Police  
  Soldier  
  Special Soldier  
  Agent Only as a company unit; not for trade
Special Human Units Lawyer Only as a company unit; not for trade
  Secretary Only as a company unit; not for trade
Army Units Police Vehicle  
  Criminal Vehicle  
  Light Armored Vehicle  
  Heavy Armored Vehicle  
  Artillery  
  Anti-Air  
  Tank  
Air Units Helicopter  
  Fighter If bought as a company unit, fighter doesn't occupy free cargo space
  Attacker If bought as a company unit, attacker doesn't occupy free cargo space
  Bomber If bought as a company unit, bomber doesn't occupy free cargo space
  Cargo Plane Only as company units; not for trade
Weapons of Mass Destruction - WMD Chemical Weapons Only for trade; can't be company units
  Biological Weapons Only for trade; can't be company units
  Nuclear Weapons Only for trade; can't be company units



4.2.
Unit Strength
Strength represents unit’s power in attack and defense (during combat).
Combat result between 2 units depends of unit’s strength and strength of attacked enemy unit (and experience of both units).

Depending of the combat type, unit will use appropriate strength type.

Typical unit has 3 strength values: Army, Urban and Air strength.



Unit is destroyed in combat when it’s strength FOR THAT COMBAT TYPE falls to 0.

For example: F-16C Falcon Fighter with army strength 6, urban strength 4 and air strength 10, during urban fight will use its urban strength 4. If its urban strength decreases to 0 during fight, Falcon will be destroyed (no matter that his army strength (6) and air strength (10) remains intact).


Untypical unit types are Lawyer and Secretary types.
Lawyer unit has legal strength
Secretary unit has convert strength, which means unit can convert enemy units ( See
Conversion )

 


4.3. Unit
Experience
During combat, unit gets experience points. More experienced unit will attack, defend (and convert) better.


Experience value can be between 0 (new unit) and 100. For every 20 experience points unit gets one officer rank.

5. Combat

Combat takes place in Combat screen.
At the beginning of combat, you have 9 sites (blue fields) on the left side. There you can deploy your units.
You choose your units from deploy sector (lower left corner).



5.1.
Deploying units from deploy zone to the combat field
First, you must decide which units will take part in combat. Your units available for combat are in the deploy window.

Units available for combat are:
- Units with strength greater than zero for current combat type*.
- Escort Units, when combat IS NOT in company station OR
- Station Units, when combat IS IN company station.

* For example, in urban combat, Lawyer Unit won't be in Deploy Zone because his urban strength is 0.
This rule doesn't apply for Secretary units. Secretary's Convert Strength is valid for urban, legal and army combat.


5.2.
Type of combat
- Legal (white)
- Urban (gray)
- Army (green)
- Air (blue)

Each unit type has different combat strengths. In according to combat type, unit will show appropriate strength value.

5.3.
Unit Strength in Combat

Combat result between 2 units depends of unit’s strength and strength of attacked enemy unit (and experience of both units).

Example: soldier from picture above will have (during the combat) strength 2, because his urban strength is 2. In a case of army combat, he'll have strength of 3. (his army strength is 3)


5.4.
Combat Movement
Only units in a first column of a frontline (fields closest to enemy) move and attack enemy. So, front line unit is unit most closed to the enemy.

On each turn, front line unit automatically moves 1 field in the direction of enemy. (player’s unit try to move left, PC unit tries to move right)

If enemy is destroyed (or retreats), unit moves to the next field, and field becomes friendly controlled (blue square).

Same thing happens if there is no enemy unit in your direction: your unit will move and occupy the empty field.
Units behind frontline stay inactive. You can rotate or move them to the frontline before any combat turn.
Player can move his units only between his own blue fields.

Unit is destroyed when its strength FOR THIS COMBAT TYPE is 0.

Also, unit can be converted. See (5.7.) Conversion.

Depending of combat type, units involved in combat have appropriate strength value. (for example, F-16C Falcon, with strength 2 (urban) 5 (army) 12 (air), during army combat will have strength of 5. )


5.5.
Combat Target
Combat targets are positioned in left (you) and right (enemy) side of the screen. Combat victory will be yours if you destroy enemy target in 10 turns.
Bad news: if enemy reaches you, you'll be dead. If combat takes place in your company station, station will be destroyed.

5.6. Combat Turn
Combat lasts 10 turns. If any side (you and enemy) destroys the opposite target, combat ends. After 10 turns, combat is finished with no consequence.


5.7.
Conversion
Secretary unit has conversion strength, which means this unit can convert enemy units.

Secretary units don't have army or urban strength, but during army or urban combat, secretary unit uses its conversion strength. So conversion strength replaces army or urban strength.
Conversion can’t be done during air combat .
Success of conversion depends of unit’s conversion strength and strength of attacked enemy unit (and experience of both units).

Converted Enemy unit become your company unit. If new converted unit is too heavy for your available cargo capacity, it will be sold automatically. ( example: during combat, you’ve converted enemy BRM-80 heavy vehicle. This units weights 12 tons, and your company forces have only 1 cargo plane with 10 Tons free cargo space. BRM-80 can’t be loaded in your cargo plane, thus it’ll be sold after end of the combat; money naturally goes to you)
Same thing will happen during combat in your company station. If your company station hasn’t free space for converted enemy unit, unit will be sold.

6. Country Market Screen (Buy and Sell)

The major fact regarding buying weapons is that you can buy an item (weapon) as an trade good (and latter sell it elsewhere), or you can buy that same weapon for company forces (then, weapon become company unit and serves for your protection)

6.1. Country Market Window
- Shows items you can buy in this country

6.2. Item Rank (0* - 3*)
Rank represents quality or technical level of an item (weapon or human). Old weapons have zero star rank, while high-tech items have 3 star rank ( AH-64 Apache helicopter for example). Better the rank, higher the weapons price and strength.
Rich countries (with high country level) want high rank goods.
Poor countries prefer cheaper, low rank items.

6.3.
Price
Each item costs money. Price depends of:
A - Country political situation (for example, country in war will pay high price for tanks & planes)
B - Country Level - (for example, powerful countries will pay higher price for hi-tech weapons)
C - Item origin (If item is manufactured in this country, price will be lower)

6.4. Weight
Item’s weight in Tons or Kilograms
Small arms are packed in 100-items boxes.
For cargo planes, Weight field shows CARGO LOAD CAPACITY. For example, Boeing 777 has 34 Tons cargo capacity.

6.5.
Currently marked item attributes


6.6.
Cargo Load Window
There you can see what goods you have in your cargo plane (planes). Cargo load window displays items you buy / have in your cargo planes.
“Paid” column displays price you've paid for an item.
“Offers” column displays price you can get in current country

6.7.
World Market Window
shows prices for marked item in other countries (only in countries where you have Company STATION)
In an example from picture above, selected item F-111 Bomber can be sold in Israel for 8.925.840$;
profit per sale in Israel is 3.303.720$
Oman is poor country and it is not interested in 2 star rank F-111.

6.8.
Buy (Buy 5) Button
You can buy marked item from current country. Item will be placed in your cargo planes, decreasing your free cargo capacity, and later can be sold in another country (for preferably higher price).

With "Buy 5" Button you'll buy 5 selected items at once.

6.9.
Buy for Company Forces Button

Besides buying item for later sale, also you can buy it for your own usage: as a company unit.
Company units also occupy free cargo space, except airplane units.

7. Statistics Screen

Statistics screen contains information regarding your mission objective, mission time and current financial data from your company.

7.1. ICC - Initial Company Capital
At the beginning of each mission, you initially have some company units, cash and already established company stations. Sum of all these initial assets is ICC - initial company capital:
ICC = Initial Cash + Value of initial Company Units + Value of initial Company Stations

7.2.
Company Cash
Amount of cash (in US$) you currently have.

7.3. Company Cargo Value
Value of goods you have in your cargo planes.

7.4. Company Stations Value
Value of all company stations you currently have around the world.

7.5. Company Units Value
Value of all company units (both escort and station units) you currently have.

7.6.
Profit
Profit shows how much money you've actually made during game. Profit is a sum of all current company assets
minus initial company capital:

Profit =
Cash + Company Cargo value + Company Stations value + Company units value
- Initial Company Capital

 

 

 

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