See Also:
Caterpillar
Construction Tycoon
Deep Sea
Tycoon
DinoPark
Tycoon
Atlantis
UnderwaterTycoon
Car Tycoon
Game
Casino
Tycoon
Carnival
Cruise Tycoon
Coffee
Tycoon Demo

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Railroad
Tycoon
Railroad Tycoon computer game is an economic simulation
and computer strategy game. There are four versions; the
original RR Tycoon (1990), Railroad Tycoon computer game
2 (1998), Railroad Tycoon computer game 3 (2003), and the
upcoming Sid Meier's Railroads! (2006).
Developer MicroProse
Publisher MicroProse
Designer Sid Meier
Engine Custom
Release date 1990
Strategy Tycoon Game
Mode Single player
Platform DOS, Amiga, Atari ST, Macintosh
Railroad Tycoon computer game was written by game
designer Sid Meier and published by MicroProse and though
it shares the "Tycoon" suffix, it is entirely
unrelated to other Microprose games such as RollerCoaster
Tycoon and Transport Tycoon, which were developed by
British programmer Chris Sawyer.
Objective
The objective of the game is to build and manage a
railroad company, including laying track, building
stations, and buying and scheduling trains. The game
models supply and demand of goods and passengers as well
as a miniature stock market on which players can buy and
sell stock of their own or competing companies.
The original version allowed the player to start
companies in several settings: the U.S. West and Midwest
or the Northeast, England, and (on a smaller scale
including southern England) Europe.
The player, as the manager of the business, must lay
track, build stations, purchase and schedule trains, and,
if the player wishes, handle individual train movement
and build additional industries. The game also has other
railroads attempting to put the player out of business by
stock dealings as well as by "Rate Wars"
between railroads.
The player is given one million dollars (half equity,
half loan) at the beginning of the game. The player can
get more cash by selling 500,000 dollar bonds at various
interest rates (depending on the current economic
condition in the game). In the West-US version, a
million-dollar bonus awaits the first railroad to link
the west coast with land east of the Mississippi.
There are four different types of stations:
Signal Tower, Depot, Station, and Terminal. Apart from
the Signal Tower, which acts as a passing loop and may
control movements, each of these stations services the
surrounding area, with the depot serving its own square
and the adjoining eight squares, the station takes
another ring as well, and the terminal handles up to
three squares away from the center. A player is limited
to building 32 stations. When the player builds the first
station they also build their first engine shop. Each
engine shop is the manufacturing area for the player's
different trains. The player can upgrade and downgrade
depots, stations, and terminals. Other facilities such as
cool stores and hotels may be added.
Once the player builds a station they can build their
first train (of the 32 permitted) at any engine shop. The
player then can add cars to the train and send it on its
way. The player can at any time change the
"consist", which is the list of cars the train
is to pick up at the various stations along the way.
These include pure mail and passenger cars and
specialized freight cars for each of the other nine types
of commodity produced in the game.
The player can continue to build the track network and
build stations until the player runs out of funds. The
game runs for a century, with accounting periods 2 years
long. Stations built or rebuilt in a particular
accounting period pay the player double freight rates for
everything they purchase in that period. It can be
worthwhile rebuilding busy ones every 2 years.
Mail earns most if delivered really fast. Other cargoes
also pay better for faster delivery, but at the
"bulk" end of the scale there is little
advantage (and the Manual incorrectly says there is
none), and it is usually better to hold a train at a
source station until several bulk cars are full before
setting off.
Speed of trains is a factor to be considered when laying
track. If track goes straight over a mountain instead of
round on the plains or through an expensive tunnel, the
resulting slowness of trains may prove that the shortcut
was false economy. Similar considerations apply to
ferries, which are expensive and slow-running but may in
some cases be economic if they greatly shorten a
distance.
Not every station buys everything offered to it. Some
good producers buy nothing. There are two alternatives
the player can choose between: Simple Economy (where, for
example, a station serving two or more cities will buy
anything) and Complex Economy (where "two
cities" will buy mail, passengers, and a couple of
other products; "four villages" will buy
passengers and different freight products; only a station
with a steel mill will buy coal; and other products have
other buyer types). There are product variations over the
four geographical scenarios.
An updated version of this game named Railroad Tycoon
Deluxe (RDX) was created and released in 1993. Despite a
host of new features and graphics, RDX sold very poorly
in stores, due to some bugs and inexplicably slow
gameplay (most notoriously the F4 map screen, which
brings the game to a crawl).
RDX is essentially the same game as Railroad Tycoon, with
improved hi-resolution graphics, new sound effects, and
several additions. The additions are: new maps (South
America and South Africa) with region-specific cargo
types (e.g. diamonds for South Africa), new time ranges
and locomotives, bandits who can hijack your trains, and
sheriffs who will arrest them. The existence of many bugs
and very slow speed make the game initially inferior to
the original, but subsequent patches and today's faster
computers make it well worth a look.
A sequel featuring improved graphics and more complex
gameplay, Railroad Tycoon II, was published by Gathering
of Developers in 1998 after PopTop Software acquired
rights to the name. Some features of the first version
are missing in this sequel: ability to build tunnels and
lack of Signal Towers.
The Dreamcast version was in full 3D.
An expansion pack, Railroad Tycoon II: Second Century,
was later added which contained new scenarios that
focused on modern and near-future times. The game and its
expansion were repackaged together in the Gold Edition
and then, with additional user-made scenarios, the
Platinum Edition.
A short lived, budget title, named the Millenium Edition
went on sale for 2000. It featured many scenarios and
features of The Second Century', but had no map editor.
It featured 6 scenarios from the original version, yet
had no instruction booklet and was sold only in a jewel
case.
Railroad Tycoon 3
The second sequel, Railroad Tycoon 3, was released in
2003 featuring a full 3D environment, allowing for
overpasses and tunnels (tunnels were present in the
original but lost in RT2), and much improved graphics
over its predecessors. Gameplay changed significantly,
with dynamic pricing of goods across the entire map and
cargo that can find alternate means of transportation if
no train service is provided. A powerful map editor was
also included which allows the creation of fully detailed
maps, with a massive range of possible events and victory
conditions.
A free expansion pack, Coast to Coast, was released in
2004 containing new scenarios and trains.
Railroad Tycoon is a Tycoon computer game
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